Profile Story: Marketplace Live versus Web Marketplace

Marketplace Live was created using the same deeply rich pedagogy of Web Marketplace. However, there are some notable differences between the two families of simulations.

Marketplace Live has been impressing instructors and engaging students in an entirely new way.

Marketplace Live is a unique simulation experience. This is in part because of Live’s visually-astounding multimedia content and fully-integrated 3D videos.  Live adds new depth to the learning experience through the use of videos and graphic animations. The animated storyline and realistic video characters reinforce business concepts in a way a spreadsheet cannot. Students get real world experience by seeing the plant manager’s reaction to productivity and hearing the customers’ needs and wants.

Web Marketplace Brand Design

Web Marketplace Brand Design

Marketplace Live Brand Design

Marketplace Live Brand Design

Read more about how Marketplace Live videos make a difference.

The videos build on the storyline of creating a business from the ground up. The graphically enhanced interface helps students better visualize and understand the key concepts reinforced throughout the game. The rich visuals of Marketplace Live add a distinct personality to the game. Live will give your students a lasting impression of their experience in business.

Web Marketplace Storyline

Web Marketplace Storyline

Marketplace Live Storyline

Marketplace Live Storyline

The videos and graphics are not the only differences between Web Marketplace and Marketplace Live.

Marketplace Live is a highly intuitive simulation experience. The ease of use allows students to focus solely on playing the game and making decisions, rather than having to learn and understand the software first.

Introduction to Web Marketplace Interface

Introduction to Web Marketplace Interface

Introduction to Marketplace Live Interface

Introduction to Marketplace Live Interface

In Live simulations, team members can make their game decisions together or from remote locations while simultaneously being logged into the same decision screen. Students can now view the same screen without having to huddle around one computer. This alleviates frustrations for students and improves the quality of their experience.

Web Marketplace Marketing Research Reports

Web Marketplace Marketing Research Reports

Marketplace Live Marketing Research Reports

Marketplace Live Marketing Research Reports

The email features have been improved significantly since Web Marketplace. Marketplace Live also boasts a real time chat window. Students seem to enjoy our updated communication tools, especially those students who do not meet in-person to make decisions. These features allow for easier sharing of files between team members, such as presentations and reports.

Web Marketplace Email Window

Web Marketplace Email Window

Marketplace Live Chat and Email Tool

Marketplace Live Chat and Email Tool

The help files and student instructions within the game have been updated to improve the ease of use. This helps prevent instructors from having to answer any additional and unnecessary questions. The new help file also includes the addition a of search bar to improve the user’s time efficiency and effectiveness.

Web Marketplace Help Files

Web Marketplace Help File

Marketplace Live Help File

Marketplace Live Help File

Lastly, the game design function is the same for both families of simulations. In fact, Marketplace Live requires no additional training for those instructors using Web Marketplace. Live is similar to Web Marketplace where it matters, and different where it makes an enormous difference.

Web Marketplace Design Game

Web Marketplace Design Game

Marketplace Live Design Game

Marketplace Live Design Game

To set up a personal tour or evaluation game of Marketplace Live, please email sales@ilsworld.com.

Several New Instructor Features Available

At ILS, we are continuously striving to improve the quality of our products. We value the input of our instructors and users, and truly work to better their experience. This month we would like to announce that several new features are available.

  • Instructors now have the ability to change the name of their already created game. To change the game name, go to instructor software. Then, choose which game. The option to change game name will appear in the <Additional Tools> drop-down menu.
  • Instructors are now able to delete a player, or players, from a team. To delete a player, go to the instructor software. Then, choose which game the player is located in. In the <List of Teams> table is the column <Move or View Players>. Choose the <Players> link for the team which the player belongs. Each member of the team will be listed. A link will be beside each player allowing you to move or delete them.
  • The cumulative balanced scorecard breakdown now includes the exact figures and calculations used to obtain each score. This is a similar breakdown to the one included with the balanced scorecard. Only available in Marketplace Live
  • The Detailed Brand Demand Report is now available after the first test market in Marketplace Live simulations. To obtain the report, go to the task list under <Performance Report>. Choose the <Detailed Brand Demand Report>.
  • For all Marketplace Live games, users now have the ability to turn on subtitles for the videos in English versions. This is especially useful in the cases of hearing impaired students or classrooms where students do not have the use of headphones.

Students Sound-off about Marketplace Live

Students Sound-off about Marketplace Live

Feature Story: The Story Behind Marketplace Live

The story behind inception of Marketplace Live involves an international film festival, a hotel hot tub, and a desire to continue pushing the envelope.

As Web Marketplace neared its completion, Ernie Cadotte, the author of Marketplace, was looking for a new project and challenge. “I was searching for what we could do next,” Cadotte said, “I am always trying to go to the next level.”

It was 2005, and Ernie decided to take his son, John, to the Sundance Film Festival. While attending the festival, they were introduced to the movie “MirrorMask.” “MirrorMask,” a Jim Henson production, is a digitally animated short film. This particular movie was shot in just thirty days. However, it took six months to create and edit in all of the digital animations. Ninety-percent of the film was blue screen with animation overlaid. “It was seamless and really beautiful,” Cadotte said. After the film,  Cadotte visited with the director. He inquired about the creation of the movie, and especially the digital animation. The director told Cadotte about the software he used and the timetable for creation. The latest edition of the animation software, Maya, was affordable and easy to use. Cadotte realized even a small development team could take advantage of it.

Watch a scene from “MirrorMask”

Later that evening, Cadotte and his son were relaxing in the hotel’s hot tub. They met a couple of guys who had created several animated short films for the Festival. The animators shared a disk of their work and Cadotte had the opportunity to view several of their two to twelve minute films. Like an epiphany, Cadotte realized the future of simulations involved these animations. When he arrived at the office after his trip, he shared his vision with the team. For the team to be able to create these animated videos, it required them to hire several graphic designers and artists. A talent firm was contracted to provide the voices for the characters of the game. Lastly, the storyline required hundreds of hours to develop and perfect. The simulation project became known as Marketplace Live.

Learn more about Marketplace Live versus Web Marketplace

 

Did You Know?

  • In just two and a half years, Marketplace Live has already been played by almost 40,000 users.
  • The idea to take Marketplace to the web took a total of ten years to execute. The idea to take Marketplace Live to the web took just three years.
  • Jim Henson is best known as the creator of the Muppets

 

Released: Marketplace Live Timetable for Game Releases

Below is a list of games currently available in Marketplace Live.  This set is followed by a list of games planned for release later this year.

At the bottom of the article are the explanations for the three stages of testing involved in the release of our simulations. If you would like to be notified when a game becomes available, please email Ashley Needham at aneedham@ilsworld.com.

 

In Production

Introduction to Business and Strategy Demo

Introduction to Business and Strategy Demo

  • Business Fundamentals: Exposes users to the fundamentals of business. Designed for the introductory courses in business.
Business Fundamentals Demo

Business Fundamentals Demo

  • Introduction to MarketingCovers the basic fundamentals of marketing. Designed for the marketing principles and introductory marketing courses.
Introduction to Marketing Demo

Introduction to Marketing Demo

  • Venture StrategyExposes participants to all aspects of business. Designed for the new ventures, entrepreneurship, business policy, and capstone business classes.
Venture Strategy Demo

Venture Strategy Demo

  • Strategic MarketingDesigned for the marketing strategy, marketing management and capstone marketing courses. It exposes the user to all of the aspects involved with modern marketing.
Strategic Marketing Demo

Strategic Marketing Demo

  • Advanced Strategic Marketing: Designed for the marketing strategy, marketing management and capstone marketing courses. This simulation covers the same areas as Strategic Marketing, with more complex market research data, more regions and more options in brand design and advertising.
Advanced Strategic Marketing Demo

Advanced Strategic Marketing Demo

  • Strategic E-CommerceStrategic E-Commerce is designed specifically for the e-commerce courses. It illustrates the business concepts of the e-commerce environment.
Strategic E-Commerce Demo

Strategic E-Commerce Demo

  • Strategic ManagementCovers all aspects of business. Designed for the strategic management, business policy and capstone business classes.
Strategic Management Demo

Strategic Management Demo

  • Business ManagementCovers fundamentals of business. Designed for the marketing management, new ventures, capstone marketing and capstone business courses.

 

  • Integrated Business Management: Designed for the integrative business courses. Provides the participant with a profound understanding of the entire business enterprise.
Integrated Business Management Demo

Integrated Business Management Demo

  • Strategic Corporate ManagementCreated for the integrative business courses. Provides the participant with a profound understanding of the entire business enterprise in the global market environment.
Strategic Corporate Management Demo

Strategic Corporate Management Demo

  • International Corporate Management: Designed for the integrative business courses. Provides the participant with a profound understanding of the global business enterprise in the international market environment.
International Corporate Management Demo

International Corporate Management Demo

 

In Beta

Strategy and Business Policy Demo for Web Marketplace

Strategy and Business Policy Demo

Read more about the Strategy and Business Policy game

 

In Alpha

  • Extended Integrated Business Management: Designed for the integrative business courses. Provides the participant with a profound understanding of the entire business enterprise. Extended version can be set from 8 to 12 decision rounds, with each round taking three to three and a half hours to complete.
  • Extended Strategic Corporate Management: Designed for the integrative business courses.Provides the participant with a profound understanding of the entire business enterprise in the global market environment. Extended version can be set from 8 to 12 decision rounds, with each round taking three and a half to four hours to complete.
  • Extended International Corporate Management: Designed for the integrative business courses. Participants deal with changes in the economic and political situation, which are reflected in shifting demand, exchange rates, and tariffs between regions. Extended version can be set from 8 to 12 decision rounds, each taking 4 to 4 1/2 hours to complete.

 

***In Production: Game is out of the testing phase and all bugs have been fixed. It is available to instructors at regular price.

***In Beta: Game is in the last phase of testing. There may be minor bugs, but most should be fixed. It is available to instructors at a discounted rate, usually 50% off regular price.

***In Alpha: Game is in the initial testing phase. Bugs are being fixed. Game is not available to instructors.

 

Compare these undergraduate and graduate games to find which is the best for your course.

 

Join us: First Instructor Webinar Series to begin in February

Marketplace Live invites you to join our first series of 30 minute Instructor Webinars. These interactive and live webcasts are designed to assist Marketplace Live users in mastering the tools, operation, interface, and pedagogchy of the Live simulations.

To register for a webinar or receive more information about Marketplace Live webinars, please email aneedham@ilsworld.com.


Webinar Series I: Before you begin your game

 

Webinar I: How to Choose the right game for your class

Thursday, February 7, 2:00 pm EST
Compare Games

Webinar II: How to Design a game and Obtain licenses

Wednesday, February 15, 2:00 pm EST
Game Design

Webinar III: How to Operate the web instructor site: Basic

Tuesday, February 21, 2:00 pm EST
Instructor Site

Webinar IV: How to Operate the web instructor site: Advanced

Wednesday, February 29, 2:00 pm EST
Instructor Advanced

 

All webinars are designed to take 30 minutes. However, Sean, your presenter, will stay online for an additional 30 minutes to answer any follow up questions.

 

Support Monthly Note: Why you can only choose two target segments

Players sometimes ask why they are limited in targeting segments for the first quarter.

Students are only able to target two segments during the first decision round. Certain levels only allow for one segment.  The first quarter’s decisions are factored into the calculation of the balanced scorecard. More specifically, the segments chosen as the primary and secondary targets are used to calculate the “Marketing Effectiveness” and “Market Performance” scores for the balanced scorecard.

The “Marketing Effectiveness” score is based on the company’s ability to satisfy the needs and wants of the targeted segment(s).

The primary segment choice should be listed as number “1.’ The secondary segment choice as number “2.” All other segments should be set to “0.” It is OK to rank any and all segments if it helps the team set its priorities. However, only the top two segments are used in the balanced scorecard calculation.

The full calculation details are listed in the <Performance Report>, <Balanced Scorecard> section of the <Task List>.

Note: At any time, students are able to sell to any and all segments. However, a team’s “Marketing Effectiveness” and “Market Performance” scores are based only upon the segments selected as the “primary” and “secondary” segments.

Ideally, students should focus on achieving superior performance in their targeted segment(s) before moving on to other segments. If a firm tries to focus on too many segments early in its development, it will tend to dilute the effectiveness of its marketing efforts.

Clearly, the revenue generated from any sale, no matter the segment targeted, will improve the financial position of the company.

Inside Scoop: Strategy and Business Policy Released in Beta

Our Strategy and Business Policy game places a heavy emphasis on formal strategic planning. This game is similar to our Strategic Management and Venture Strategy games. However, the Strategy and Business Policy game includes the strategic planning module. This module allows for students to outline, define, and personalize their goals, strategy, and strategic assessment throughout the game. The strategic planning template follows the Objective-Strategy-Tactics format. The goal is to cultivate the OST mental discipline within each student.

The Strategy and Business Policy simulation is targeted towards a capstone course in business or a course with a heavy strategy component. The students work within a multifunctional business setting and play against their peers. They build a company from the ground up and manage the new venture for six decision periods. Each decision period takes between two and two and a half hours to complete.

Overview of Strategic Planning Module

There is an all encompassing strategic planning module in the first quarter. This module is designed to motivate students to delve into more complex strategic decision making. The decisions include defining the:

-company’s mission statement

-company’s culture

-problems the firm faces

-corporate objective and goals

-financial resources available

-bases for competitive advantage

-corporate strategic thrusts

Strategic Planning Module

Each silo of the business is required to define its own strategic thrusts before making any tactical decisions. There are modules for marketing, sales, human resources, manufacturing, accounting, and finance. For each module, the strategy is outlined. Students can ensure their strategic thrusts correspond to the tactical decisions made.

Silo Strategic Planning Modules

A tactical summary also is given each quarter allowing the students to review their decisions.

Students have the opportunity to see how their plans build and change from one quarter to the next. This cyclic process aids students in retaining both the concepts and the methods of strategic planning.

See what students have to say about the Marketplace Live simulations and competition.

***In Beta: The Strategy and Business Policy game is available in beta beginning January 16, 2012. This game will be offered at a discounted price while in beta. Please email sales@ilsworld.com for pricing inquires. All games are rigorously tested before entering the beta stage of testing. Problems with beta games are extremely rare. Because we need the games tested before actual release, we allow instructors to use them at a discounted rate. This would be a good opportunity for you to try Strategy and Business Policy in the classroom.

Thought Piece: Why the Videos of Marketplace Live Matter

by Martin Klima

Making the business decision process more intuitive

In recent years, the emergence of new technologies and the increase in Internet bandwidth has allowed new opportunities for the use of rich visual environments in business simulations. Marketplace Live boasts an entirely new interface with visually rich decision screens and revised reports.

In critical decision areas, such as product design, students can now see a realistic visual representation of their products. The changes occur in real time as they go through the process of designing their brands.

Similar visual elements were added to many of the decision screens throughout the simulation. For instance, students can preview the advertisements they design before deciding on market placement.

 

Visualizing key business concepts

The benefits of a visually rich simulation go beyond just making the game more intuitive. The animated graphics and video content help students visualize the important business concepts. For example, complex ideas, such as expanding fixed plant capacity, are clarified when the game illustrates how an increase in fixed capacity translates into adding sections to the factory. Animations convey business principles simply, whereas text can be boring, convoluted, and time-consuming.

 

Assuring the learning points are retained

The addition of visual content further improves what we believe is the most important advantage of experiential learning – knowledge retention. We created a unique learning experience that allows the learning points to be easily understood and internalized. The engaging and interactive business story ties the entire simulation experience together. The game features realistic and interesting characters in common business situations. Managers, employees, potential consumers, and current customers make an appearance in the simulated business world.

The simulation results are still presented in a traditional format. However, students also experience their decisions through life-like animations. For example, if their firm struggles with poor customer satisfaction, they will view the reaction of an unhappy customer ’face to face.‘

If the students’ executive decisions cause havoc in their China factory, they will have an irritated plant manager on the phone to let them know. If they fail to react to a competitor’s pricing and it hurts their demand, a clever employee will be quick to point out the executives’ mistake.

Such realistic experiences resonate with students on a more personal and emotional level. This greatly increases knowledge retention.

 

Adding visual hints pointing to main problem areas

The videos are tailored to each company’s specific situation in a particular quarter. The video may catch workers asleep on the job; this may prompt the company to look at issues with employee productivity. It may feature a frustrated sales person unable to close a sale, pointing to a serious stock out problem. It may show a dismayed accountant who has just learned that way too much cash is tied up in inventory. This suggests to the team to pay more attention to inventory planning.

This audio-visual approach helps students to quickly pinpoint problem areas in their company’s performance. The queues and alerts are not dry program warnings. This is a realistic business situation.

The videos add another fun element to the simulation. As well, they increase the students’ involvement and engagement in the learning process.

Read more about the differences between Marketplace Live and Web Marketplace.

 

ILS Events: 2012 Winter Conference Tour

Innovative Learning Solutions plans to attend and exhibit at the American Marketing Associations’ upcoming Winter Marketing Educators’ Conference. The author of Marketplace, Dr. Ernie Cadotte, also will be attending this conference. If you are planning to attend or will be in the area, please let us know. We would love to set up a special meeting, answer any questions or at least say hello. Please be sure to stop by our booth to receive a gift thanking you for your continued support.

We just returned from the United States Association for Small Business and Entrepreneurship Annual Conference in New Orleans. It was a great conference with some great keynote speakers. There were close to four-hundred professors in attendance, and we enjoyed getting to know some of them. If you teach entrepreneurship or new ventures or strategy, you should consider attending the 2013 USASBE Conference. See our Twitter for updates and pictures from this year’s conference.

 

USASBE 2012 Annual Conference

Association: United States Association for Small Business and Entrepreneurship

Date: January 12-15th

Place: Marriott,  New Orleans, Louisiana

The annual USASBE conference is one of the premier gatherings of entrepreneurship scholars and educators in the world. It is also a great place to learn of best practices in entrepreneurship education and program development, with recognition given annually to the model academic programs, pedagogy, and outreach efforts in the United States. This year’s theme focused on entrepreneurship as a source of renewal and growth.

 

New Orleans Skyline

 

American Marketing Association Winter Marketing Educators’ Conference 2012

Association: American Marketing Association

Date: February 17-19th

Place: Trade Winds, St. Petersburg, Florida

The Winter Educators’ Conference is an important forum for research, intellectual exchange, professional development, and networking with colleagues from around the world. This year’s theme revolves around seeing marketing through emergine theoretical lenses. Sessions will focus on marketing’s organizational and societal roles.

 

 

St. Petersburg Skyline

 

Follow us on Twitter for live updates from both conferences. Be sure to join us on Facebook to see our photos and videos from the event.