Feature Story: Conscious Capitalism with Dr. Rajendra Sisodia

Dr. Raj Sisodia is currently a professor and chair of marketing at Bentley University in Waltham, Mass. He also serves as the chairman of the Conscious Capitalism Institute. As the author of seven books and over 100 published articles, Sisodia rightly earned recognition as one of the “50 Leading Marketing Thinkers” in 2003 and one of ten “Outstanding Trailblazers of 2010.” Sisodia is a conscious thought-leader perpetuating the standards for a conscious society by pioneering the conscious capitalism movement.

 

What is Conscious Capitalism?

Conscious capitalism is a new way of thinking about business that goes considerably beyond the traditional way that most executives and business teachers think about it. It basically has three elements.  They include:

  • A higher purpose for the company’s existence,
  • A stakeholder orientation that focuses on joining, aligning and finding synergies rather than trade-offs across stakeholders, and
  • Leadership that is servant-oriented, or service-oriented.

The first element is that business operates with a higher purpose that goes beyond profit maximization. The reason a company exists is not simply to make money or to maximize returns. It actually exists to achieve a broader goal in the world.

Take for example, Southwest Airlines. When it first was established in the early 1970s, their purpose was to democratize flying. They wanted to make flying accessible to the ordinary American. When they began, only 15 percent of Americans had ever flown in an airplane. Today, that number is about 85 percent. A large part of that increase can be attributed to the approach Southwest used, and that others subsequently emulated. It is important for businesses to have a higher purpose, one that resonates with all of the different stakeholders.

The second component of being a conscious business is to operate with a stakeholder orientation. We describe stakeholders in our framework using the acronym SPICE. SPICE stands for society, partners, investors, customers, and employees. Society is mentioned first for a very important reason. Businesses have to be on the favorable side of society. They have to have a net positive impact on the world. This also correlates to having a higher purpose as an organization.

These stakeholders not only have to be considered in terms of the emphasis the company places on them, but also in terms of joining and aligning their interests with those of the company. It is not about trade-offs.  In the past, we may have overemphasized our investors and our customers. We need to place more focus on the relationship with our employees. The real magic comes from figuring out a way to actually create synergy, so that what is good for employees is also good for customers, investors, partners, communities, the environment, society, and so on.

The third element has to do with leadership. We are finding that the days of the traditional imperial, command and control CEO are numbered. We do not find many examples of companies today practicing this form of corporate leadership. Instead, we have found servant leaders, or conscious leaders. These leaders exist to serve the company’s higher purpose and also in service of the corporation, the employees, and the stakeholders. They view their function as developing the potential of other people within the company. They work to ultimately align everything the company does around the achievement of that higher purpose. They tend to be paid more modestly compared to CEOs of the old leadership model. These leaders tend to have a much deeper and more passionate commitment to the basic purpose of business.

In summary, there is a movement that seems to be under way that reflects a different way of thinking about business. It uses words like conscious, and caring, and creative, and compassionate, words that normally we did not associate with business. It is called Conscious Capitalism. One must realize that success is not running after the biggest bank balance. Success is about having a positive impact.


Spotlight Story: An Entrepreneur’s Simulation Competition

The Collegiate Entrepreneurs Organization hosts an annual competition focused on growing successful startups. The CEO Startup Simulation Challenge is a bracket style tournament, in which university CEO chapters across the nation compete against one another using the Marketplace Live simulation. The competition, in its second year, entertained 26 teams. The experience has received rave reviews from participants.

The first round of the competition began on February 3rd. All 26 teams were paired against computer-simulated teams. They competed against the computer for four decision periods or business quarters. The eight teams with the highest balanced scorecard score were able to move on to the finals.  These teams were forced to compete against one another, instead of a computer-simulated team. Their decisions were affected by the overall market performance and the decisions of their competitors.

CEO Manager of Membership Operations Michael Luchies has organized and executed this event. Luchies described this year’s tournament as more unpredictable and competitive compared to  the previous year. The teams that led the first round faced greater competition as the competition progressed. The previous year’s winners, Clarkson University, dominated the first quarter, but fell behind the competition as the market changed.

This year’s competition was fierce. The top three teams all had strong, but diverse strategies. “It was obvious that they had spent a lot of time on their strategic moves and how they would hold off competitors,” Luchies said, “[but] all three had different paths to their final positions.” University of Nebraska – Omaha made an aggressive late push to secure a third place finish. Louisiana State University was able to hold on to market position and land a second place status. It was the University of South Florida – St. Petersburg who made the strong finish to first place, and finish with the highest cumulative balanced scorecard score.

This competition offers a unique experience to students pursuing an interest in entrepreneurship. “Students are able to make decisions that they may not have been exposed to in classes or in a textbook,” Luchies said. “The simulation may open up new ideas about the current marketplace and will better prepare them for the breadth of decisions that have to be made in a real business.” The University of South Florida – St. Petersburg won national recognition and $1000 in cash from CEO.

The University of South Florida - St. Petersburg CEO Simulation Challenge Winners

 

Entrepreneurship is a growing focus for most business schools. CEO is hoping to increase its presence on campuses through student CEO chapters. “Participating in a CEO chapter will help students get active in starting a business now and gaining skills and connections that they will need in entrepreneurship,” Luchies said. The mission of the organization is to help students grow through real experience in entrepreneurship.

Thought Piece: Your Brain on Games

By Hillary McDaniels

The negative effects of avid video game usage have been under scrutiny for years. However, new research shows playing video games can affect our brains in positive ways. A study at the University of Rochester in New York asserts that violent games, which have often been a source of concern for many parents, have the strongest beneficial effects on the brain.

“There has been a lot of attention wasted in figuring out whether these things turn us into killing machines,” said computational analyst Joshua Lewis at the University of California in San Diego. “Not enough attention has been paid to the unique and interesting features that video games have outside of the violence.”

Gaming provides a creative outlet for developing minds and sharpens users perception and decision-making skills. According to research, people who played action-based video games made decisions 25% faster than others without sacrificing accuracy. In fact, the most apt gamers can make and act upon decisions four times faster than the average person.

Image courtesy of the Wall Street Journal

“These are not the games you would think are mind-enhancing,” said cognitive neuroscientist Daphne Bavelier. Bavelier studies the effects of action games at Switzerland’s University of Geneva and the University of Rochester in New York.

Video games require an intense amount of concentration, which heightens the surges of neurotransmitters, like dopamine and adrenaline. The continuous surges strengthen the neural circuits of the brain; similarly to the way exercise strengthens muscle. University of Rochester researchers found that practiced gamers can pay attention to more than six things at once without getting confused. This is compared to the four things that the average person can focus on at any one moment.

“Video games change your brain,” said University of Wisconsin psychologist C. Shawn Green. Green studies how electronic games affect abilities. “Games definitely hit the reward system in a way that not all activities do.”

There are numerous activities that change your brain: learning to read, playing the piano, or navigating a map. These all have shown to change the brain’s physical structure.

A three-year study by Michigan State University’s Children and Technology Project included 491 middle school students at 20 different Michigan schools. The study found that the more a child played computer games, the higher their scores were on creative sections of standardized tests. This was true regardless of race, gender, or the type of game played. “Much to my surprise, it didn’t matter whether you were playing aggressive games or sports games,” said psychologist Linda Jackson, who led the study. In contrast, research showed that using cellphones, computers, or the Internet for purposes other than gaming had no effect on creativity scores.

In the largest public study of electronic gaming to date, Mark Blair at Simon Fraser University in Vancouver, British Columbia, is analyzing the behavior of 150,000 people who play StarCraft II. He is pulling together more than 1.5 billion data points of attention, movement, perception, and second-by-second decision-making skills.

By analyzing the enormous amount of diverse data, he hopes to learn how people become experts in an online-gaming world. This research may shed light on how new skills, knowledge, and experience can become second nature and an intuitive process.

Product Release: Marketplace Live Conscious Capitalism Game

Dr. Ernie Cadotte, Dr. Raj Sisodia, and the Conscious Capitalism Institute have teamed up to create a new simulation. It is called Conscious Capitalism in the Marketplace. The simulation is designed to illustrate and reinforce the key tenants of the Conscious Capitalism movement. Students will have a variety of issues to deal with, including product sustainability and reliability, environmental concerns, and employee morale. They must learn to manage a full-enterprise business while addressing the conscious opportunities, situations, and problems embedded throughout.

The Conscious Capitalism scenario is played out through industry news releases and in-basket memos.  These notifications, in congruence with system improvement reports and marketing research, create a dynamic and engaging storyline for users that mirrors real world business practice. The simulation allows for sustainable research and development options, unique compensation packages, community development, and so on.

Video from the Conscious Capitalism Game

Here are some specifics about the play of the Conscious Capitalism game.

The simulation is built upon the Venture Strategy game, one of our most popular Marketplace Live simulations. The game has six decision periods, or business quarters. Each decision round should take between two and three hours to complete.

In the first two quarters of the game, there are not many conscious capitalism issues to delve into. Though there are a few references and a couple of key strategic decisions, the conscious capitalism element is subtle. The goal of the first two quarters is to get students acquainted with the software, game scenario, decisions, and information before they tackle conscious capitalism issues. The conscious capitalism aspects begin in the third quarter and continue to build until the end of the exercise.

We are currently in the alpha testing of this product, but are planning to unveil it at the Train-the-Trainers event on April 29th – May 1st in Knoxville, Tennessee.

Additionally, we are offering instructors the opportunity to beta test the simulation in their classroom during the summer. Licenses for the classroom beta test will be given at 50% discount of the regular price.

Once the Conscious Capitalism simulation is out of the beta stage of testing, our support and sales team will be happy to give personal tours of the game.

If you would like more information on the Conscious Capitalism simulation, the classroom beta test, or the Train-The-Trainer seminar, please email Ashley Rae Needham at aneedham@ilsworld.com.

Profile Story: The Conscious Capitalism Institute

Consumerist.com, a online forum focused on consumer issues, is hosting an online bracket-style competition to deem the “Worst Company in America 2012.” This tournament focuses on issues of poor customer service, unreliable products, excessive surcharges and fees, and overall distrustful business practices. Four contestants remain, including:

  • a cable/internet/phone provider with a reputation for poor customer service and high surcharges
  • a substantial financial institution plagued by controversy and hidden fees
  • a multi-national retailer tarnished by labor practices and unreliable products
  • video game developer and distributor known for buying and destroying smaller companies.

Consumerist 'Worst Company in America' 2012 Bracket

Watching the tournament unfold is almost as interesting as viewing the comments posted below. Voters express a deep-seeded distrust with these organizations and associate their companies with corruption and irresponsibility. The comments express that profit is the only goal of these companies, and little else matters. However, this negative view does not translate to all corporations.

Companies you do not see in the running for “Worst Company in America” are Zappos, Whole Foods, and The Container Store, perhaps because these corporations have achieved a conscious capitalist business model and affiliation with Conscious Capitalism®. The Conscious Capitalism organization says these companies are generating every form of value that “matters” – emotional, social, and financial. These companies are not green washing or showcasing corporate social responsibility; they are sincere in their complex business model to make a positive impact on the lives of all of their stakeholders.

Conscious Capitalism is a growing movement, as well as an expanding organization, whose leaders believe a new and more elaborate style of capitalism is gaining momentum. Not only will companies work to advance society and stakeholder’s quality of life, but they will do this in congruence with becoming a more profitable and better performing organization. While still advocating the foundations of free market capitalism, practitioners of Conscious Capitalism believe companies that adhere to the four tenets of conscious business will achieve a synergistic win-win approach. The four tenets are: higher purpose, stakeholder orientation, conscious leadership, and conscious culture.

At the forefront of the Conscious Capitalism movement are business professionals, instructors, CEOs, and thought-leaders. However, the true pioneer of the initiative is the Conscious Capitalism Institute itself. The Conscious Capitalism Institute describes itself as “a community of learning and practice, of research and teaching, of deep conversation and reflection – a rapidly growing global group of scholars from leading business schools, corporate executives, and CEOs, as well as consultants, entrepreneurs and thought leaders.”

The Conscious Capitalism Institute began in the summer of 2009. Their international mission is spread through research, education, and development of programs and practices. The institute hosts a number of multi-national events and conferences, allowing users to attend online or in-person. An international community of advocates is being created to share best practice and an online media outreach is currently in development. A series of teaching material is currently being produced to assist academic instructors, business leaders, and consultants in articulating the conscious capitalist message. They hope to have a master’s class available in the near future, as well. The goal of the Conscious Capitalism Institute is to develop an abundance of resources, including books, videos, conferences, classes, simulations, programming, documents, presentations, newsletters, social media, and networking platforms to assist companies beginning the journey towards a conscious business model.

 

Support Monthly Note: getting your students started

Getting Your Students Started:

 

1. Go to the game sign in page.

For Marketplace Live: http://gm.marketplace-live.com/

For Marketplace: http://gm.marketplace6.com/

For Retail Management Game: http://gm.retail-game.com/

For Global Business Game: http://gm.onlinegbg.com/

2. Choose ‘Purchase license number’ link under ‘Support’ tab.

3. They will need to enter the Game ID for your course. [This was the number given when the game was designed] Press Continue.

4. They will make their credit card payment, and enter the necessary billing information. Press Continue.

5. They will be sent a license number to the email address they provide.

6. Return to the game sign in page.

7. Click ‘Sign in as a Student.’

8. On the left side, under the ‘Getting Started’ tab, have students enter their license number.

9. They will need to create a profile by registering their name, email address, etc. Press Submit.

10. They should receive an email confirmation.

11. To sign in to the game, go back to the game sign in page.

12. On the right side, under the tab ‘Continue Game,’ have students enter their email address and password. Press Sign In.

13. Students will be taken to their game.

 

Please Note: Students will need to go to the game sign in page and enter their email and password each time access their game.

 

If you or your students have any questions or need any assistance, please call +1 (865) 522 1946, or email support@ilsworld.com.

 

Spring Marketplace Train-The-Trainer Workshop: April 29th – May 1st

Knoxville, Tenn.

The Spring Train-The-Trainers workshop is scheduled for April 29th through May 1st, 2012. The seminar will be held in Knoxville, Tennessee.

The Train-The-Trainers seminar is free of charge to all interested parties. Participants are expected to pay for their own travel expenses and lodging. ILS provides meals, training, and seminar materials.

Dr. Ernie Cadotte, the author of Marketplace, leads this Train-The-Trainers seminar with the help of the Marketplace development and support team. The workshop provides instructors with an in-depth understanding of the Marketplace simulator.

Participants will play several decision rounds of our newest Marketplace Live simulation, Conscious Capitalism. At strategic points along the way, Cadotte will discuss the pedagogical options available to instructors.

The training seminar will provide instructors with various learning strategies and tactics that have proven successful with other faculty. The event also includes a friendly beach volleyball game, a reception, catered meals, and a final award ceremony.

Participants from the Fall 2011 Train The Trainers

If you would like more information on the Train-The-Trainers event, please email Jeanine Schmierbach at jschmierbach@ilsworld.com.

 

Team Photo Contest: first prize – $50 per team member

Do you have teams that love working together?  Are they really enjoying their team experience in Marketplace?  Ask them to enter our Team Photo Contest. Ask your whole class to enter pictures.

 

Please send the following announcement to your class:

Do you have a great team?  Why not show everyone how much you enjoy working together?

Marketplace has launched its first photo contest on Facebook! We invite you to enter a photo of your team. Feel free to take creative liberty with these photos.

We are looking for fun and unique photographs that encompass the team’s spirit, winning (or losing) strategy, and/or school pride.

You can enter a picture of your group working on Marketplace, wearing matching sweaters, with a creative background, – just to name a few examples.

Be creative, because your team could win global recognition for the best photograph, as well as prizes!

Submissions will be accepted through April 20.

Then, students and professors can ask friends, family, and Facebook friends to vote for their photo from April 21 through 27. The ILS staff will judge the top 10 photos with the most votes. The winning photos will be announced on May 1.

 

Now here’s the best part. The prizes!

1st place group will receive a $50 Amazon gift card per person.

2nd place group will receive a $25 iTunes gift card per person.

3rd place group will receive a $10 Visa gift card per person.

 

If you have any questions, please email Hillary McDaniels at hmcdaniels@ilsworld.com.

March phone issue has been remedied, will not be issue in future

In March, a few instructors reported a continuous busy tone when they attempted to call the ILS main support number, +1-865-522-1946.

The problem occurred on the side of our phone provider. When we added an additional line, the call forwarding configuration disappeared from our current lines. This produced a continuous busy tone for some. Normally, the call would be answered by ILS support specialists or go to voicemail.

As soon as we were made aware of the situation, we contacted our phone provider. Unfortunately, it took them four calls and four days to remedy the issue. We have taken measures to ensure this will not be a problem in the future.

We apologize if you experienced any inconvenience during this time. We do not anticipate any problems of this nature moving forward. If you would like additional information on this event or have any comments, please email Ashley Rae Needham at aneedham@ilsworld.com.

Webinar Announcement: Dates and topics for upcoming webinars, register online

Please make note of our upcoming webinars. If you are interested in participating in one of our webinars, please email Ashley Rae Needham at aneedham@ilsworld.com with the date and topic of webinar you are interested in. You can also register on our website at http://www.marketplace-live.com/webinars/webinar-schedule.php.

We will send you the link of the webinar you request the day before the scheduled event. Participants will be able to register up to 3 days before the webinar.

 

April 11th at 4pm – Overview of the simulation’s overlaying activities and associated rubrics

April 17th at 4pm – Presentation on Simulation’s Assurance of Learning Assessment and associated reports

April 25th at 4pm – How to incorporate and operate peer evaluations

 

May 1st at 4pm – Overview of the basic operation of the game interface

May 9th at 4pm – In-depth, advanced operation of the game interface

May 15th at 4pm – Overview of the balanced scorecard, competitor profiles, and market research

May 23rd at 4pm – How to operate the factory simulation and pro forma sheet